How to get Solar 3.0 fragments in Destiny 2

How to get Solar 3.0 fragments in Destiny 2

Solar 3.0 fragments in Destiny 2: Here’s a list of every Solar fragment, along with instructions on how to obtain any that you need. Why not use your Destiny 2 Solar 3.0 fragments to unlock them? This year’s Season of the Haunted has begun, and the Solar revamp has received mixed reviews.

The gunslinger has been greatly improved, although Titans and Warlocks appear to be less thrilled. It’s all about aspects and fragments now, just like with the Void redesign, and selecting a mix of benefits that go well with your playstyle and mod setup.

However, not all grenade and fragment abilities are immediately available. A little background on Opulent Keys(opens in new tab), chests, and Calus Bobbleheads can be helpful if you’ve just arrived on the Leviathan at the beginning of the season. That being said, below is a list of all the Solar 3.0 reworked fragments and how to get the rest.

Be warned that a problem is preventing certain players from using Solar fragments even after unlocking them, however, Bungie promises that the bug will be rectified soon.

How to unlock pieces and grenades in Destiny 2 Solar 3.0

Solar 3.0 and the redesigned Hunter, Warlock, and Titan classes are now available to those who have just begun the Season of the Haunted. Like the Void Stasis revamp, you can customize your Void with a variety of supers, abilities, aspects, and fragments. It’s not like every grenade and fragment will be unlocked at the start.

In the Bazaar section of the tower, Ikora Rey can help you obtain them. To receive the rest of the variations, select Solar, then either fragments or grenades. A grenade only costs 3,000 Glimmer, however, fragments are 25,000 Glimmer each. Once you’ve purchased them, you may find them in the subclass menu by meditating on the odd globe to your right.

How to get Solar 3.0 fragments in Destiny 2

Destiny 2 Solar 3.0: All fragments are included.

With Solar 3.0, you have access to all of the following fragments: As the season progresses, I’ll be sure to include any new additions:

Name Effect Stat change
Ember of Singeing Your class ability recharges faster when you Scorch targets.  
Ember of Benevolence Applying Restoration, Cure, or Radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline
Ember of Beams Your Solar Super projectiles have stronger target acquisition. +10 Intellect
Ember of Empyrean Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience
Ember of Combustion Final blows with your Solar Super cause targets to Ignite. +10 Strength
Ember of Torches Powered melee attacks against combatants make you and your nearby allies Radiant.  
Ember of Char Your Solar Ignitions spread Scorch to affected targets. +10 Discipline
Ember of Tempering Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks three times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery
Ember of Blistering Defeating targets with Solar Ignitions grants grenade energy.  
Ember of Solace Radiant and Restoration effects applied to you have increased duration.  
Ember of Eruption Your Solar ignitions have increased the area of effect. +10 Strength
Ember of Ashes You apply more Scorch stacks to targets.  
Ember of Wonder Rapidly defeating multiple targets with Solar Ignitions generates an Orb of Power. +10 Resilience
Ember of Searing Defeating Scorched targets grants melee energy. +10 Recovery
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